i made too many character designs for a vn i have on the backburner and i keep forgetting them all so i decided a reasonable thing would be to just draw them all. this made my hand hurt
the cohost version of this post has a table with all their names but you can’t do that on tumblr!! and posts are too narrow to even to an ascii equivalent so this is the best i can do:
eve / robin / ash / tangelo / argyle / finn / clover
gumdrop / rob / liam / verdigris / herring / — / (?)
catarina / artie / 0220 / dapple / (?) / ferb / lynn
lexy / myka / charlie / leyla / blanca / — / ruby
cerise / ike / charlie / mimsy / artie / tammy / myre
hope that helps
the evolution of lexy, from the original jam game (#1) to what she looks like now (#4)
(well actually she looks a bit more colorful now because i’ve changed the palette since i took this screenshot, but it’s nice to have the comparison only be across shapes with the palette the same)
the #2 sprite was drawn shortly after i released the jam game and was just What She Looked Like for several years. i drew most of a whole sheet of various lexy forms based on that.
but eventually i thought about how i draw lexy (as in, non-pixellated), and how it doesn’t really look like #2 at all, and how #2 doesn’t really have a silhouette it’s just kind of a Block, and what if i could do better, and i should at least give it a shot
and i came up with #3 and it was kinda dumpy but it was something and that was interesting
and after much tweaking i ended up with #4
and i was crestfallen
because it was so, so much obviously better than #2, and i knew in my heart immediately that i would have to scratch all my lexy sprites and do them all over again, and they are so time-consuming and it would set me back so far. like i don’t want to spoil everything right off the bat but to give you some idea, the old lexy spritesheet is 2688×1040
but anyway i did that and the game looks ridiculously better now. which makes sense because i drew the original sprite like 2 years into drawing at all and now it’s some 6 years later
i made a free, open source, web-based chip’s challenge (1+2) emulator a bit ago
features include:
- works both on a computer and on a phone… more or less
- comes with ~800 community levels, plus it can load levels in any format (including from the commercial games, either the classic version or the ones on Steam)
- built-in level editor where you can make your own levels and share them with just a link
- totally original art, sounds, and music, though you can load in the classic tileset if you really want to
- undo and rewind
- now you are a fox solving puzzles for fun, instead of bill gates being kind of weird about a girl
- a couple tiny emulation bugs still, oh well
✨ Lexy’s Labyrinth ✨
hey i don’t pay much attention to tumblr these days, but fyi i’m making Star Anise Chronicles: Cheezball Rising, a game for the game boy color! slowly. it’s hard.
source code is available, along with occasional builds of the game, which you can play in (hopefully) any game boy emulator — or on real hardware!
you can also get builds a week early for $4 on patreon, which will become more interesting once the player can actually interact with anything, ahem
also i’ve been writing up the entire process in gratuitous detail, if retro homebrew is the sort of thing you’re interested in, or even if you just want to gawk at how incredibly cumbersome it is to make an 8-bit game
slowly remembering how 2 draw

war.
whenever i paint it comes out really fuzzy because i use brushes that let me obsessively blend everything, so this time i tried a really chunk brush that shrinks when you try to blend it. worked out decently
krita, 3~4 hours

down but not out
Did somebody say… ANISE?!
couple stream doodles

FINALLY, i drew, robin
designed by glip, of course
Response to stopscammingartists and bestofglitchedpuppet
🚨🚨🚨 Read the actual response, on Google Docs (CW: everything) 🚨🚨🚨
I apologize for the preposterous length of this document. Which is linked above, if that weren’t obvious. This post isn’t the response; it’s a shorter cover letter for the response. Yes, I know, “shorter”. There was a lot to respond to.
I’ve done this once before, to respond to the original callout from Pengo. I foolishly assumed that filling in all the gaps in his logs would put the entire matter to bed, but I was wrong. I’m still not sure if responding to him accomplished much at all, so it’s been hard to muster up the will to respond to subsequent callouts.
I’m sure I haven’t even scratched the surface here, but there’s only so much I can slog through. Writing this has been emotionally and physically exhausting. We don’t keep up with this stuff because it’s so draining to pore over through pages and pages of people talking about how awful they think you are.
I’ll respond to follow-up questions as I can (though probably on a side blog so I don’t flood everyone’s dashes), but I doubt I’ll produce something of this magnitude again anytime soon. I happened to start writing this just before my computer died, so I had little else to do for a few days — but now I have some serious catching up to do on work I’d intended to finish before the end of month.
There’s a lot in the document, and I understand that most people won’t want to read it all. So I’d like to talk about the accusation that I was responsible for the worst event of my life: the death of my young cat, Styx.
Styx died of FIP — a mutation of a very common and mostly harmless cat virus. FIP is hard to test for, has no known cure or even treatment, and kills virtually every cat within a few weeks of the first symptoms. Cats with weaker immune systems are more susceptible, so it’s more likely to hit very young cats. It’s a cruel, cruel disease.
Unfortunately, the only way to prevent FIP is to prevent the cat from ever catching the original harmless virus, which is very difficult in high-population places like catteries. Styx came from a cattery, and since all our cats are indoor cats, that’s almost certainly where he caught it.
One of the people behind these callout blogs suggests that Styx’s death is my fault. The reasoning, as I understand it, is that Styx died of an illness that’s spread mostly through feces, and they have a photo showing that Pearl had had an accident on our cat tree.
But this gets the details wrong. It’s the original, harmless virus that spreads through feces — and it does so because cats share litterboxes. Even if Styx hadn’t almost certainly brought it home with him in the first place, even if we’d known about it, even if our house were pristine at all times, preventing it from spreading would’ve been very difficult. And Pearl, who has accidents because she has IBS, wasn’t even born yet when Styx died.
My best guess is that someone read a paragraph on Wikipedia, saw a photo that had some stray cat poop in it, and concluded that Styx’s death was my fault. Both of the source facts are even true, so the story looks “proven”, even though 90% of it is either speculation or a misunderstanding of the details. Look how much shorter and punchier the false story is than the real one, too. That’s how this stuff spreads so easily.
Most of what I’ve read on these blogs is of similar quality.
They accuse glip of trying to lure children into seeing porn, because glip’s separate SFW and NSFW comic sites are, somehow, not separate enough. Meanwhile, their own blogs and posts — some about glip’s porn and serious sexual topics — appear prominently in SFW Tumblr searches for the SFW “floraverse” tag.
They accuse glip of scamming Kickstarter backers, but they don’t even get the right Kickstarter. They don’t bother to contact the people they’re using as evidence — people who are, in fact, quite happy with their backer rewards.
They call us out for being mean to people online, and cite snarky remarks from years ago that we’ve long since apologized for. Again, they don’t bother to ask the other people who were involved.
They accuse glip of inciting harassment by posting someone’s tweets with only the handle hidden, not the avatar. Later in the same post, they include completely uncensored tweets about trans representation from a trans woman they disagree with — neglecting to identify her as trans, but emphasizing that the person she was talking to is genderfluid. They then publish a couple anonymous asks gossipping about that trans woman.
They accuse glip of poor asexual representation over a character who draws from glip’s own experience with asexuality. They accuse glip of making a character too stereotypically autistic, but the character is based heavily on me.
They say repeatedly that glip’s work has poor trans representation, which is something we’d both definitely be interested in fixing. But they never say what would improve the work, only that it’s “obviously” fetishy (and not why). Our own trans friends, meanwhile, find their criticism downright offensive.
They’ve complained that I keep dismissing their accusations as mostly made up, even though the logs and screenshots are real. But anyone who’s played Phoenix Wright for five minutes is familiar with the idea of a false story “proven” by legitimate evidence.
They do have one genuine new grievance, which is that we said some fucked-up things to an autistic person on our IRC some years ago. It was embarrassing and inexcusable, and I apologize to that person.
And I’d certainly be interested in their criticism of representation, if I could make heads or tails of it — and if it acknowledged that some folks actively like the representation for the same reasons that they hate it. We can’t listen to everyone if different people have contradictory criticism.
But much of the rest is gossip, conjecture presented as fact, misunderstandings, and straight up just deciding that we’re lying because they like their first impression better. Even when they’re unsure about something, instead of tracking down someone who was actually involved, they ask for other anonymous people to chime in.
We do our best, like everyone else. Sometimes we screw up, and we try to fix it — and if you think we’ve personally wronged you, you can always contact us privately. Sometimes we do or make things that different people get very different impressions of, but that’s the nature of having an audience beyond just the people we know personally.
It’s okay if some people don’t like us. It’s okay if some people don’t like our work. I don’t even mind if people call me out for things that are actually true. I try, but I know I can’t ever please everyone. But playing internet detective with people’s lives, spreading dozens of twisted stories without doing even the most basic verification, is simply vile.
Correcting the record
Some people are saying some things again, and I don’t really have a masterpost of why those things are off the mark, so here is one. I guess I’ll update this if anything else spicy crosses my radar, for ease of linking.
(That doesn’t mean to send me new things; I don’t need to be kept constantly up to date on the latest hot takes from Breitbart Jr.)
I know this is long, which means most people won’t bother to read it. But hey, that means it must be true, right? That’s how it works for callouts, so surely it works the same way here.

ash: now in color with his fave hoodie
(this is sfw but the rest of that blog is not, so)

concept art or something for fox flux, which i’m working on expanding into a meatier game
painting this actually gave me a few ideas so, that worked out! i guess that’s the point of concept art??


this is 0220. please be nice to it thank you