


part of the reason flax is a bit stalled atm is that i haven’t figured out how i want the core gameplay to work, and the feel of combat is one of the major looming questions

i super slacked on this blog oops!
but here is the thing i worked on for yelp’s hackathon last week: flax, my roguelike
i did a bunch of work on terrain generation and the UI, cleaned up some internals a teeny bit, messed up some different internals a teeny bit more, and made it possible to actually win the game \o/
if you are a super nerd you can play it but you need python 3 and not-windows and some other things.
part of the reason flax is a bit stalled atm is that i haven’t figured out how i want the core gameplay to work, and the feel of combat is one of the major looming questions