niskran liked this
mamukoot-blog liked this
spikievstheworld liked this sarcastickoopa liked this
indithegeek liked this
animusbell liked this
shikaro liked this
thecutestlunlun liked this
bunnicake liked this
massivebittrip liked this
midnight-ryuu liked this archmageaethas liked this
procatstinate liked this
vazlakat liked this
eyesofluna liked this
rttlsnks liked this
female-tribbers liked this
lexyeevee reblogged this from apo-el and added:
i have several observations why did you make an alt account just to argue about this you are citing a single study about...
-96969696- liked this
linkapics liked this
an-atoms liked this
orcaowl liked this
buckmink liked this
geckozen liked this
grimelius liked this - Show more notes
apo-el:
i have several observations
why did you make an alt account just to argue about this
you are citing a single study about anger and implying it also applies to virtually the opposite urge, but have not explained why this might be so. arguably sex drive is more like hunger: once sated, it goes away for a while, and ignoring it only makes it worse.
i’m not even sure how the bobo experiment is relevant. i don’t really condone jerking off to loli in front of children, no.
it’s fascinating to me that you picked up on the “loli” but not the guro. obviously there isn’t a significant problem with people acting out guro irl… yet it’s a modestly popular fetish among drawn art. by your catharsis argument, there should be at least some reports of like a dude fucking a girl’s intestines, yet none come to recent memory.
if you think a therapist is ever going to slap you in the face then you can’t know that much about psychology. you only have to get into week 2 of psych 101 to hear the phrase “classical conditioning”.
the graph i actually wanted to post was one that only showed the abrupt sharp decline, and noted that it was the year doom was released. it may be a coincidence, it may not, but it’s certainly interesting either way. the point was more that the loli catharsis argument is exactly the same as the video game violence argument: whether or not acting out a fantasized emotion makes one more likely to bring it over into reality.